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Using the Terrain
Of course we should never forget to make creative use of
the terrain, to catch, split up and harass the enemy.Some comments
I've notice that in the
career scenarios that I've played, there are often
boundary formations that serve as the 'anchor' points of
defensive structures. The two passes in Mediolanum are
the prime example, but there are also rocky areas that
serve as natural walls on both the east and west side of
Carthago and on one side of Tingis. One of the things I
do when preparing to start a scenario is to find where
these defensive points are and to plan walls to bound the
city.
[Gunterius Oeconimicus]
Your
suggestion can preclude most defense problems. Almost any
map has good choke points or defensive barriers you can
build the city around. Never clear trees until you are
ready to build something in their place. They are great
delayers, diverters and chokepoints against enemies. When
the forests are really dense, I use a tactic I shall
label FOREST PATH; It involves cutting
some very narrow paths through dense forest. You may
withdraw javelins units through the path, with the enemy
in pursuit, leading the opponents through a narrow maze .
If they catch up, they can only hurt the few units at the
end of your retreating column, yet take fire from all
your peltasts throughout. As they delve deeper into the
Forrest, they often loose track of your city, and chase
your troops through the maze until attrition grinds them
down. You can even loop the path back to the map edge.
Once deep in the forest, the enemy has no choice but to
follow it, in or out. This is a rural version of the
firing choke point tactic posted before.
CHOKE
POINT
Engaging the enemy along narrow roads has an additional
advantage: Your opponents can attack only one or two of
your troops at the head of your road bound column at
once, and it will take them a long time to overcome the
blockage. (Recall how Spartans and allies defended the
narrow pass at Thermopylae for days in spite of
horrendous odds. In the narrow pass, only an equal number
of Persians could attack the Spartan array at once. )
Given this delay, Prefects, Ballistas and gladiators have
that much more time to join the defense. This chokepoint
defense can be done in skirmish order, or even in
formation if most enemy are coming upon a single point.
Of course the enemy can outflank the column to engage the
units in the rear, but only after the delay of tearing
down buildings along the side of the road, while you
continue to throw ballista, javelins or prefects against
them.
VARIATION-
FIRING CHOKE POINT
Place a javelin unit(s) in a column formation along a
narrow road through which the enemy moves. Retreat along
road, stopping to fire now and again as the enemy
approaches, (Or even use two javelin units on same narrow
road in bounding overwatch). Do this until you have no
room left to retreat, or reach an indispensable structure
you simply must stand and defend. Even if the enemy now
engages your javelin column in hand to hand combat, they
will only be able to harm the first two peltasts at the
head of the column, at any one moment, while those behind
continue firing. The peltasts can hold out longer, in
direct shock combat along such a narrow path than in the
open field. The enemy must either work their way down the
column, or take time to destroy building on the flanks,
to get at the javelin units in the rear of your column.
VARIATION:
FORMATION CHOKE POINT
Although formations don't keep their strength too well on
broken terrain, it is sometimes best to keep your troops
in formation even in such ground, because it at least
keeps them in a single place, rather than letting them
pursue the enemy all over. Just as the enemy enters your
city, and before it branches out along your streets, such
a formation choke point can provide a blockage along the
one or two approaches into your city, which stem from the
enemy's breach point. While deprived of formation
integrity, your units will still congregate in dense
clumps along roads and block rapid enemy entry along
these few approaches.
[Terratheon]
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