| David Lester Speaks
on Pathing! The bustling denizens of your town do at times
move in mysterious ways. Below is an exchange between JackyO and Allienne Goddard
regarding pathing. Although this is always a difficult issue in any RTS game, David
Lester, designer extraordinaire, meets the combatants head on with some very valid and
informative points.
First Argument
"You need to lay out your city so that it [pathing] isn't an issue. You need
to
accept the constraints of the system, and learn how to use the system
for the benefit of your city. What would the game be without this
sort of constraint? Easier, less frustrating, and for me, a good deal
less interesting. I'm not, by the way, saying I'm any good at the
game. I do okay, but there are a number of problems for which I have
not developed effective solutions, and many more where my solutions
are less efficient than they could be. Plus, even when I have a
fairly efficient solution, the next map may not allow me to apply it
as it is, though the principles may be used to devise a variant which
will work. No doubt you're much better at the game, if for no other
reason than that you've finished it."
Second Argument
"I disagree. Schools ESPECIALLY don't work right. The damn kids will NEVER
turn down the streets - they ALWAYS go the EXACT same way every time. I
always have so many schools in my city that the advisor always gives me
like a 'perfect' rating or some such for my schools. Libraries work much
better. I shouldn't need 4 schools for every 4 x 12 area of housing, but
you do to ensure complete coverage. VERY annoying. Figuring these villas
hold like 80 people a piece, and I can get 4 of them in, I have 4
schools for 320 TOTAL population <maybe 20% or so are kids - so 4
schools for 60 kids?
The Retort by David Lester
"I've posted more on this elsewhere, Jacky, but school children don't try to
work the same way that other "patrollers" do. Instead, the 4 kids each try
to go in one of the four main directions (N, W, S, E); that is why they
will go the same way each time.
Having said that, I agree that you should not need 4 schools for one block
of housing; and you really don't. It really is possible to site your
schools to better effect (of course that depends on the rest of the city layout,
too).
Most people I've seen playing the game have a different issue-- they have
all the schools their housing needs for access, but not enough to get good
coverage for the whole city (which is a function of classroom size: too
many kids per classroom reduces the educational benefit of the schools).
Hope you can solve this now; I'm sorry I didn't clarify this point about
school children's paths sooner."
David Lester
Designer |